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FitPlay

Personalized Training & Reward System

Training Planner: from workout catalogs to a personalized, editable plan

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The Training Planner is the core feature that turns FitPlay from a workout app into a decision-making assistant.

This case focuses on how the planner was designed to:

  • Remove daily uncertainty

  • Adapt to real-life changes

  • Stay personalized without becoming rigid

The problem

Most fitness apps offer many workouts but no plan.

Users are expected to:

Decide what to train

This leads to fatigue, inconsistency, and abandonment.

Decide when to train

Decide how to adapt when life happens

Common issues observed during benchmarking:

Training sections are just workout catalogs

No clear “what should I do today?” answer

Plans can’t be edited, and if they can logic breaks

Rest and recovery are poorly integrated

Progress isn’t tied back to planning decisions

Missed workouts aren’t handled gracefully

Users don’t fail because they lack motivation. They fail because they lack clarity and practicity.

The planner’s job is to remove daily decision-making while keeping autonomy.

Design goal

Design a planner that:​

  • Suggests what to do each day

  • Adapts to missed or changed workouts

  • Allows edits without chaos

  • Balances effort, recovery, and goals

  • Makes progress feel intentional

Success meant users should feel:

 

“I know exactly what to do and I can still change it.”

What FitPlay does differently
Planning first. Browsing second.​

Instead of starting with workout categories, FitPlay starts with a personalized plan.

The planner:

  • Uses onboarding data

  • Rebuilds itself dynamically

  • Always presents a clear next action

 

Browsing workouts becomes optional not required.

Planner screens mockups prototype
The Planner as a System (not a Calendar)

The Training Planner combines:

  • Goals & availability

  • Body data & experience level

  • Recovery logic

  • Reward balance

To automatically:

  • Distribute intensity across the week

  • Insert recovery or rest days

  • Adjust future sessions when edits happen

User changes never “break” the plan. The system adapts.

Planner screens mockups prototype
One planner.
Many paths.

The same planner supports different needs:

white blond man wearing a green t-shirt posing on his left side in the gym

Persona

How the planner adapts

young white woman with dark hair smiling at the camera wearing a black jumpsuit and a aqua t-shirt posing

Busy professional

Short sessions, fewer days

Beginner

More recovery, simpler structure

Gamified user

Higher intensity, performance balance

Advanced user

Safe exercises, recovery emphasis

Injury-aware user

Clear milestones & rewards

black strong man wearing a red t-shirt and cap posing on his right side in the gym
latin bronzed woman running in black top and shorts
Design decisions

Small choices that shaped the entire experience.

A recommended workout exists every day

Eliminates decision fatigue and helps users start immediately.

Planner is editable but self-healing

Control without breaking logic

Rest days are planned, not empty

Reframes rest as progress

Outcomes are predicted, not promised

Realistic motivation

Points are tied to effort, not completion speed

Fair rewards

Why it works

Reduces cognitive load

Supports real-life flexibility

Editable plans → adaptability

Reinforces consistency over perfection

Keeps users focused on today not the whole plan

A good training plan doesn’t tell users what they must do.
It tells them what makes sense and adapts when life doesn’t.

Outcome
planner 3

+ Projects

FitPlay app screens mockups prototype
FitPlay App
UX & Product Design Project
A fitness app that turns personalized training into measurable progress and real rewards.
onboarding screens mockups prototype
FitPlay App: Onboarding case study
UX & Product Design
Nothing is collected “just in case”.
Every input has a visible impact later.
Planner screens mockups prototype
FitPlay App: Training Planner
UX & Product Design
The Training Planner is the core feature that turns FitPlay from a workout app into a decision-making assistant.
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